Thanks to the Unity NeoInjector, you will be able to easily inject .dlls into the game and use them as you wish. Quality and functional. You can easily use it in almost any game. It is necessary to inject the cheats into the game. There are cheats that usually have .dll not starting with .exe. When we transfer them to the game, they open from themselves. Some makers are making apps. You don't need it for apps, but you will need it for non-app type cheats. By the way, don't forget to check out the Extreme Injector, which is just as good as this Unity NeoInjector.
Unity NeoInjector – An Alternative to process hooking or detours Doesn’t use any process hooking, thread hijacking or detours, etc to inject Unity Mod. It abuses Unity’s Resource system to have Unity itself load and launch the Mod/Trainer. If the game is IL2Cpp and if your Mod/Trainer is Native the injector treats it as Unity Native Plugin and Unity will load it automatically. It only has to be ‘injected’ once when installing your Mod/Trainer. After that just run the game and it will alway’s load your Mod.
If the game updates then you would need to run it again. One thing to note is that Unity will load your Mod VERY eary, so in your Mod I would insert a delay before using any Unity functions. Fully compatible with IL2CppInspector’s scaffold projects. Doesn’t support BepInEx/MelonLoader since there isn’t any Event support yet in IL2Cpp-UnHollower. Beside’s if your using one them you should confirm your Mod to them and use it to load your Mod. Kinda redundant.
For Mono I added a proxy launcher, that only needs to be run once or on game update, to launch to your Mod in order to add a injector feature set like load delay, execute with argument’s, console, logging, etc. The way it works with Mono is that the injector will inject the proxy loader for your Mod and writes a config file for you to configure launch options, it’s also a safety feature so user’s don’t muck up their game. You can also load different Mod by changing the path to Mod. Plans include the ability to launch several mods, and more. After install the should be a NeoConfig.cfg file the game’s root directory, edit to your liking.
Example Usage of Unity NeoInjector
Mono: NeoInjector install/remove “fullpath_of_MyMod.dll” modnamespace modclassname modmethodname “fullpath_to_game_data_folder”
IL2Cpp: NeoInjector install/remove “fullpath_of_MyMod.dll” “” “” “” “fullpath_to_game_data_folder”
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